You can add anything you want to the template, a boss fight for example, you can add it at the final stage of the level, and give him special abilities, you simply copy and paste the events in: Enemy mechanics → AI Actions → Attack → Damaging player. And you will make the player take damage from the boss enemy from a specific mechanic.
Controllers are very easy to add, just install the gamepad extension, and then add its control conditions to the player movements events.
If you mean the controller support, then of course ! few clicks to add the conditions can do.
If you mean the boss mechanic, then the events are there, but you still need to play with the numbers like Boss health value (obviously should be bigger), boss damage, player damage against the boss...etc.
And you need to build the boss mechanics (the AI just move around in the map and randomly attack the player, but if you want the boss to have a different behavior, then you need to build the events for the boss from scratch).
Can this template be expanded with features like character selection, combos, and boss fights using GDevelop? Maybe with some practice with this engine?
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Hi there can add boss fights and special attacks? If so how? And isit simple to do? Also can a controller be added?
Hello :)
You can add anything you want to the template, a boss fight for example, you can add it at the final stage of the level, and give him special abilities, you simply copy and paste the events in: Enemy mechanics → AI Actions → Attack → Damaging player.
And you will make the player take damage from the boss enemy from a specific mechanic.
Controllers are very easy to add, just install the gamepad extension, and then add its control conditions to the player movements events.
isit quite straightforward to do this?
If you mean the controller support, then of course ! few clicks to add the conditions can do.
If you mean the boss mechanic, then the events are there, but you still need to play with the numbers like Boss health value (obviously should be bigger), boss damage, player damage against the boss...etc.
And you need to build the boss mechanics (the AI just move around in the map and randomly attack the player, but if you want the boss to have a different behavior, then you need to build the events for the boss from scratch).
Can this template be expanded with features like character selection, combos, and boss fights using GDevelop? Maybe with some practice with this engine?
Hello, sorry for the delay :3
For sure !
I made the template, so anyone can make his own beat em up game or build on the template and expand it however they like !
All the events in the template are commented, so anyone can easily understand any mechanic in the game !
Ty
Would you be interested in building a game for me. Just a small game should be a big game !
If you are willing to pay, sure :)
Send me a message on discord with all the details, discord name: vegetato
Very interesting way without "hitboxes objects", noFSM architecture and some advanced skills! Of course I bought the Template, many Thanks! :)
You're welcome <3
Thank you for your support <3
Great! I've made some prototypes too! Have a look at my itch.io page!
Looks amazing !
Great job ! 💪