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Hi! I think the game template you developed is excellent. I noticed that grabbing or throwing enemies doesn’t seem to be included — I was wondering if it’s currently possible in the game, or if it would be relatively easy for me to implement it myself?

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Thank you <3

There is no grabbing or throwing in the template indeed, maybe in a future update I can include it :)

You can develop the grabbing and throwing system in the template by adding a specific key on when to activate them if the player is close to the enemy, and then make the AI enemy freeze (can't move/do anything) using a boolean variable while the grabbing is happening, and then you can use forces or tween or even use the same knock back system that is already included in the template, and increase some of its values to throw the enemy far away.

How many stages & bosses does it have I’m interested

You can play the template for free and see for yourself :)

It has 1 stage, no bosses, just AI enemies.

If you want to make a boss, you simply copy the AI enemies system but for the boss, and give it more health and some unique skills if needed.

Bro if you could put this on same like 2 cents discount I would get it right away $3,97

Please man R.S.A is a poor country you can compare to other people I really need it

Hi man I have $2,44 I need this asset could you please do me a favour & give me a special discount

Hello, sorry, the template price is already cheap, and this won't be fair for people who got it for $3.99.

I had 3,97 now I’m 2 cents short could you please adjust please

Can i use this on Phaser?

Hello :)

The template is built specifically for GDevelop 5, which is a no-code game engine, so the template won’t work directly in Phaser.

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Hi there can add boss fights and special attacks?  If so how? And isit simple to do? Also can a controller be added?

Hello :)

You can add anything you want to the template, a boss fight for example, you can add it at the final stage of the level, and give him special abilities, you simply copy and paste the events in: Enemy mechanics → AI Actions → Attack → Damaging player.
And you will make the player take damage from the boss enemy from a specific mechanic.

Controllers are very easy to add, just install the gamepad extension, and then add its control conditions to the player movements events.

isit quite straightforward to do this?

If you mean the controller support, then of course ! few clicks to add the conditions can do.

If you mean the boss mechanic, then the events are there, but you still need to play with the numbers like Boss health value (obviously should be bigger), boss damage, player damage against the boss...etc.

And you need to build the boss mechanics (the AI just move around in the map and randomly attack the player, but if you want the boss to have a different behavior, then you need to build the events for the boss from scratch).

Can this template be expanded with features like character selection, combos, and boss fights using GDevelop? Maybe with some practice with this engine?

Hello, sorry for the delay :3

For sure !

I made the template, so anyone can make his own beat em up game or build on the template and expand it however they like !

All the events in the template are commented, so anyone can easily understand any mechanic in the game !

Ty

Would you be interested in building a game for me. Just a small game should be a big game !

If you are willing to pay, sure :)

Send me a message on discord with all the details, discord name: vegetato

Very interesting way without "hitboxes objects", noFSM architecture and some advanced skills! Of course I bought the Template, many Thanks! :)

You're welcome <3

Thank you for your support <3

Great! I've made some prototypes too! Have a look at my itch.io page!

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Looks amazing !
Great job ! 💪