Hello :) As for the Fishing, Farming, combat system (or any other mechanics), yes you can add as much as you want without any issue.
But as for the exploration (adding more worlds (Tiles)), then it depends on how big the world is, the more tiles you add the lower the performance might get, you can get thousands of tiles without any problem, but still if your worlds are huge, then you might start noticing performance issues, since the tiles are being taken into account when the player interact with them.
Though soon I will make a new extension (Culling) that can be used to make the template (or any game with a lot of world tiles) works with unlimited amount of tiles without affecting the performance at all :3
So yes, you can build anything on top of the template, but when it gets to adding more worlds (more tiles), you need to keep the performance in mind.
Thank you <3 All the template events are commented so you can understand how everything works ! But if there is something you didn't understand, feel free to ask here ! ill be happy to help :3
Hi. Thank you! I'm trying to study step by step... but still didn't realised where to look to generate a slightly bigger map. I was in "world generation tab" but did not understood anything ^^' Wish to be smart like you!
Thanks :3 You can understand world generation by going to : World generation group events → (let's say the player don't have any saved data) → If the player don't have any saved data → world parts random positions → here you will find how the worlds are being moved randomly at the beginning of the scene, to make the map bigger, you simply go to the Game scene → zoom out till you find the worlds at the bottom → each world is 640 width → increase the object (WorldPart..) width to any new map size you want → draw the new worlds tiles in the scene on top of the WorldPart object (copy and paste the tiles, or drag and drop them to draw) → Go back to the events → world parts random positions → World number that you changed → and change the world variable (WorldPartXpos) from 640 to the new Xposition of the world you increased its size → do the same for all worlds and change their events as well like we did previously. And that's how you increase the world's size :3
Hello ! The variables are not showing because they are not declared, i didn't declare the variables in this template, because most of them are like one time used, so it's not worth declaring, but if you want to declare any variable, just press on (Add a variable) the button showing in your screenshot, then it will show you all the variables used in the game :3
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Hi, I have a few questions. This template is suitable to make a big game like Terraria without performance issues ?
I want to try features like fishing, farming, a lot of exploration and a good combat system with boss fights.
Is all of that posible building over this tempalete?
Hello :)
As for the Fishing, Farming, combat system (or any other mechanics), yes you can add as much as you want without any issue.
But as for the exploration (adding more worlds (Tiles)), then it depends on how big the world is, the more tiles you add the lower the performance might get, you can get thousands of tiles without any problem, but still if your worlds are huge, then you might start noticing performance issues, since the tiles are being taken into account when the player interact with them.
Though soon I will make a new extension (Culling) that can be used to make the template (or any game with a lot of world tiles) works with unlimited amount of tiles without affecting the performance at all :3
So yes, you can build anything on top of the template, but when it gets to adding more worlds (more tiles), you need to keep the performance in mind.
Ok ty, I'll be waiting for that extension.
I already bought it. :D
Thank you for your support <3
This is so cool! Too bad it's so hard to understand :((
Thank you <3
All the template events are commented so you can understand how everything works !
But if there is something you didn't understand, feel free to ask here !
ill be happy to help :3
Hi. Thank you! I'm trying to study step by step... but still didn't realised where to look to generate a slightly bigger map. I was in "world generation tab" but did not understood anything ^^' Wish to be smart like you!
Thanks :3
You can understand world generation by going to :
World generation group events → (let's say the player don't have any saved data) → If the player don't have any saved data → world parts random positions → here you will find how the worlds are being moved randomly at the beginning of the scene, to make the map bigger, you simply go to the Game scene → zoom out till you find the worlds at the bottom → each world is 640 width → increase the object (WorldPart..) width to any new map size you want → draw the new worlds tiles in the scene on top of the WorldPart object (copy and paste the tiles, or drag and drop them to draw) → Go back to the events → world parts random positions → World number that you changed → and change the world variable (WorldPartXpos) from 640 to the new Xposition of the world you increased its size → do the same for all worlds and change their events as well like we did previously.
And that's how you increase the world's size :3
Thank you for your time. I'll try to do that.
Any idea what could make the variables not show up?
Hello !
The variables are not showing because they are not declared, i didn't declare the variables in this template, because most of them are like one time used, so it's not worth declaring, but if you want to declare any variable, just press on (Add a variable) the button showing in your screenshot, then it will show you all the variables used in the game :3
thank you
cool
Thanks :3