How difficult is it to modify this to work with top-down level creation instead of sideview platformer? Does this have the latest version of the auto tile extension?
As for autotile but for top-down, all you need is your top-down tileset, but it must follow the same rules for the Autotile extension tileset (can be found on the extension itch page), the system in the template should be the same.
No, the template have the older version of the extension, you can get the extension latest version from its itch page, and you can import it into the template without any problem, the latest update for the extension does not break anything.
Hello! I love the demo of this asset and I am very interested in it.
I have a question: Is it possible to randomly pick levels and make the user play them (like the Endless modes in Mario Maker)? Is it easy to implement this functionality (and remove the all levels list)?
Also, is the GDevelop Asset Store and itch.io version any different?
If you mean you want the player to enter a mode where he plays endless random levels made from the community, then for sure ! You just need a lil adjustments to the events, like a button to enter the endless mode, and a global variable set to random in range between 1 and the number of community levels in the database, and after every level the player finish, you can simply show a button to play another random level, if the player pressed on it, you trigger that variable again, and restart the scene to make it play another community level. I already built the community events (but by clicking on the community level button to start it), so like I mentioned, you just need a few adjustments to trigger them, in the way you want :3
Removing the community levels is easy since they are just visual objects.
GDevelop store and itch version are exactly the same, even when I push updates to the template, both stores get the update, the only difference is the price, on gd store it's higher since the store takes % of the sales.
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How difficult is it to modify this to work with top-down level creation instead of sideview platformer? Does this have the latest version of the auto tile extension?
As for autotile but for top-down, all you need is your top-down tileset, but it must follow the same rules for the Autotile extension tileset (can be found on the extension itch page), the system in the template should be the same.
No, the template have the older version of the extension, you can get the extension latest version from its itch page, and you can import it into the template without any problem, the latest update for the extension does not break anything.
Hello! I love the demo of this asset and I am very interested in it.
I have a question: Is it possible to randomly pick levels and make the user play them (like the Endless modes in Mario Maker)? Is it easy to implement this functionality (and remove the all levels list)?
Also, is the GDevelop Asset Store and itch.io version any different?
Thanks!
Hi ! :)
If you mean you want the player to enter a mode where he plays endless random levels made from the community, then for sure !
You just need a lil adjustments to the events, like a button to enter the endless mode, and a global variable set to random in range between 1 and the number of community levels in the database, and after every level the player finish, you can simply show a button to play another random level, if the player pressed on it, you trigger that variable again, and restart the scene to make it play another community level.
I already built the community events (but by clicking on the community level button to start it), so like I mentioned, you just need a few adjustments to trigger them, in the way you want :3
Removing the community levels is easy since they are just visual objects.
GDevelop store and itch version are exactly the same, even when I push updates to the template, both stores get the update, the only difference is the price, on gd store it's higher since the store takes % of the sales.