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Hey, I purchased this over on the GDevelop platform to remix. I followed the tutorial extremely specifically and regardless of what I do the enter button won’t work on my game to input my name. I am using an iPad, but with a mouse and keyboard. I tested it on your published version in GDevelop and it worked without any issue.

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Hello :)
Thank you for your support <3
if the Enter button at the username menu is not working, then:
- Make sure your firebase database is linked correctly to the project (read the first comment in MainMenu scene\"Show leaderboard names and scores from Firebase" group event)(or just watch this tutorial video):

- Try again while using VPN (to make sure firebase is not blocked for you).

- We can check the issue with few events, but you mentioned that its working fine for you when playing on GD.games, so most likely you didn't link firebase database correctly (capital letter in collection name/quotation marks around the codes, and other details are important, make sure to watch the video again, and in the project properties, Firebase parameter, make sure you have the 7 required codes:

  "apiKey":

  "authDomain":

  "projectId":

  "storageBucket":

  "messagingSenderId":

  "appId":

  "measurementId":

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I am somewhat familiar with firebase and the scripting language for GDevelop, I don’t have much experience in GDevelop itself though. I assure you I followed every step of your tutorial including adding the quotation marks in the firebase data and the correct collection name Leaderboard. I set up a test game to communicate with firebase and it worked just fine. Honestly not entirely sure what the issue is. I am going to completely restart with a fresh build and see if I can get it to work. I like the demo game, it’s pretty cool. If you’re interested I may be in having some commissioned work done for a GDevelop game. I would honestly just like to make the art. Anyways, let me know.

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Hello again :)

That's very weird, you need to debug the Enter button to track which condition exactly is causing the issue:

Open the project → MainMenu scene → Username and loading saved data → Enter button and username rules → in the first event → remove all conditions, and leave these 2 conditions only (Left mouse button is pressed | Cursor is on EnterButton) → Try the game now → if it works, then start re adding the conditions you deleted 1 by 1 until the bug appear again, then let me know which condition is causing this issue.

Sure, i work as a freelancer game developer, if you need something, just hit me up on discord with all details 😉
Discord name: vegetato

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Alright, I spect quite a bit of time yesterday debugging and testing various aspects. Turns out it is directly linked to using my iPad. If I create the game on my pc it works just fine. It isn’t that the game itself is broken or anything, firebase doesn’t work on the iOS version of GDevelop.

That's really weird 🤔

ill let gdevelop staff know about this and see if It's something they can fix 👍

Hi VegeTato, could you create a template for a roguelike style top down shooter wave game? A bit like Vampire Survivor but with random enemy generation. After a certain number of waves or time there will be a boss

Hello :)

Sure thing !
But can you please tell me what mechanics you are searching for that my Roguelite Template does not have ?
Roguelite template have 2 kind of enemies (small/big ghosts), there is no boss though, there is a timer and waves gets stronger after min.

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I have to say that I haven't bought the template yet, I'm thinking about it. Because I'm not sure that the template allows you to generate different enemies based on the type of wave. However, I'm also willing to pay you separately, if you can implement mechanics that are now sought after by everyone. Multiplayer Co-Op, attack mechanics in the style of Vampire Survivor / Brotato. In short: you simply have to move the player and power him up. Of course with various weapons and different characters. I think that a boss in a roguelike game is a must, as is the random generation of enemies and the environment. If you want and are able to create a version with these mechanics, I can pay you extra. I remain available for further clarifications. regards.


PS

Or if you make a new template it's even better.

Oh multiplayer co-op, now that's huge 😄

I think all of what you mentioned, including the multiplayer and boss wave, can make a good new Roguelike template in the future 😉

Thank you for the suggestions, added the template idea to my to-do list for future templates 🙏

Meh, I downloaded this yesterday, fuck Firebase, it doesn't work.

Hello :)

Don't worry, once you understand how Firebase works, it becomes very easy to use !

You must create and link your Firebase database to your game first, follow the steps bellow.

Open Gdevelop → Open the template project → Go to Main menu scene → open the events tab → read the first comment (its a step by step + video URL on how to create and link your Firebase database to the game)

I also made this step-by-step tutorial video to make things even easier 😉

Thanks, I'll print this out and work on it this weekend if I get back (they're threatening snow tonight in the UK)

Good luck in your project 💖

And if you need any help, feel free to ask 😊

Thanks boss :)

I can't find how to do the firebase database in events menu, help!

I watched the video.

Did you create your Firebase database and used the info and wrote it in your gdevelop project (Firebase config section) ?

Please make sure you followed the step-by-step video and applied all the steps with the correct naming.

+ Make sure to read the comment in: the Project → Main menu scene → events → (Show leaderboard names and scores from Firebase) group event.

Interesting template. Over the years, I've distanced myself from all Google services and products. Is there a generic extension for alternate database API which we can use in place of Firebase? There is a similar storage project I'd like to use rather than Firebase.

Thank you :3

Firebase is supported in GDevelop which makes things much easier, you might find other API that can help you in that, but GDevelop does not have it right now, so you might be going to need to import the API on your own and make it work in gdevelop (coding required).

Hey! Great template! How can I go about removing the darkness around the map? I can't seem to find it anywhere.

Thank you <3

You mean you want to remove the darkness around the player (in the map) ?

Open the project → Game scene → look for the Lighting layer → Press on the Lamp icon → in the Ambient light color → click on the Black color → increase the color from black to white as much as you like to remove the darkness (full white will completely remove the darkness).

Thanks so much for the fast response! Again, great job with this! Looking forward to seeing more from you. Have you considered making a city builder template? I recently played Frostpunk and am in love!

City builder template is a great idea !

ill add it to my to-do list for future templates ! :3

Awesome, I am gonna follow you to keep tabs on that! Thanks!

nice game very simple easy to learn!

Thank you <3

np keep working on it! it could become a good game dont give up

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Sure, ill push an update later to support mobile :)