
Metroidvania Template
Do you want to make your own Metroidvania game, but didn't know how ?
Ever wanted to make smart AI enemies, but struggling to figure it out ?
Do you want to learn how to make a minimap system ?
Then look no further !
Whether you want to build a Metroidvania game
or you want to learn how to make a minimap system
or build a smart AI enemies !
This template is the best choice for you !
You can get it → edit the game (change the assets or add more stuff) → Publish, then sell the game ! $$$
What you will learn from this template:
• Smart AI enemies, each with a unique mechanic.
• Smart Bosses, each with a unique fight style.
• Save & Load all game data into storage.
• Performance optimization.
• Smart minimap system.
• Smart lightning system.
• Knockback system.
• Custom controls.
• Wall climb/jump.
• Physics bridge.
• Combo attack.
• Reactive Rain.
• Flicking lights.
• Air floating.
• Skill gain.
• Game feel.
• And much more !
Engine
This template is built for the free and open-source game engine GDevelop 5
User-friendly
Every event in the template is commented in a way that even a beginner
will understand how things work in the game.
All events are grouped and organized in a super user-friendly way, so the user never get lost in the codes
of the template, and can easily find the code of any mechanic he is searching for.
Licenses:
You CAN sell the game as it is, BUT you must mention the game assets credits
(mentioned in the bottom of this page), only if you didn't change the game assets.
You CANT re-sell the template GDevelop project/codes.
You DON'T have to put my name or credit me in the game (Optional) you bought it, it's all yours !
Platforms
The template works for PC only, BUT, you can easily modify the template and make it work on mobile !
Get it now and make your Metroidvania game !
Credits:
Game assets:
By o_lobster
https://o-lobster.itch.io/
Main menu music:
By maou
https://opengameart.org/content/dark-forest-0
Range attack & Fire wizard Fireball sound effect
By spookymodem
https://opengameart.org/content/magic-missiles
Fire wizard spawn sound effect
By ViRiX
https://opengameart.org/content/magic-sfx-sample
Boss music
By Matthew Pablo
https://opengameart.org/content/space-boss-battle-theme
Floating wizard mage attack sound effect
By artisticdude
https://opengameart.org/content/fire-evil-spell
Knife Boss spawn sound effect
By leohpaz
https://opengameart.org/content/8-magic-attacks
Map Open/Close sound effect
By FiveBrosStopMosYT
https://opengameart.org/content/ui-menu-open-and-close
Updated | 7 days ago |
Status | Released |
Category | Assets |
Author | VegeTato |
Genre | Adventure, Platformer |
Made with | GDevelop |
Tags | Boss battle, gdevelop, Metroidvania, Project template |
Purchase
In order to download this Template you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Comments
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Do you do other things beside 2d game Dev on gdevelop I you do quote Me I need you to optimise & polish my game
Hello :)
I also work as a freelancer, if your project is made in GDevelop, then Sure !
Hit me up on discord😉: vegetato
Hi, VegeTato:
Love your work and all of your templates!
Quick question, does this template support gamepads on PC? Thank you.
Thanks <3
Gamepad is not supported, however, you can easily make the template support game pad using Gamepad extension, and then simply adding the Gamepad key is pressed, along with the keyboard keys is pressed inside an OR statement 😉
Just bought! Can't wait to learn!
Is it okay if I contact you when I have questions? Thanks. :)
Thank you for your purchase <3
And good luck in your game dev journey !😉
Sure, feel free to DM me on discord if you have any question :3
Is there documentation (or tutorial-ish help) for this? Or just the template? and if not, any recommendations for working with this or just "do the GDev tutorials"? Either way is cool, just wondering what to expect. And can multiple weapons be used at once? like something that shoots and melee?
Hello :)
All the events/codes in the template are commented, so you can understand each event/code job without any problem 👍
About the melee+range weapon, of course !
You can make your own weapon (or use the current one) and combine the melee and shooting events, or you can make your own bullets...etc, it's up to you, everything is open to your imagination 😉
Hi man I’m in ta tight spot I want to buy this template I only have $2.30 I need it can you put it on sale so I can buy right away please man
Sorry, the template price is already very cheap, can't go any lower 🙏
Bro please go to my bio here on itch this is the game I want you to help me with https://pixelintactiveart.itch.io/shaddows-of-somerset & I’d like us to talk on WhatsApp there my number +27786037171
I just took a look on the project, sorry didn't know you were talking about 3D, I don't have experience in 3D 🙏
No a problem bro I love your work just wish we’d works on some together like a Metrovania horror 2.5d with you on the level design then me on the UI & we both instances I do cinematics too
Sorry, I don't collab on projects currently due to my tight time, maybe in the future <3
Hello! First of all, awesome and really good quality template! I was looking at the code and all the scene object (I'm kind of new on GDevelop). I see in the Scene Objects that there are "FlippingPlatform" and "JumpThroughPlatform" and I've no problem understanding how these work, but I don't understand how can I add or modify the platform where the player move (the main platform, I don't know how to call it), I mean I see no other platform sprite that I can add on the scene from the "Scene Objects", can you help me? Thank you!
Hello!
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Thanks <3
The main map/platform the player is moving on, is an external tilemap, it's called LevelFloor you can search it in the objects list.
I used an external tilemap rather than just many platforms object, because its much better for performance, and easier to edit.
If you want to edit the current map, you can simply Use any tile map software (i used Tiled software), then when you open the software you simply open the map file (Location: Metroidvania Template GDevelop project\assets\Map\Level2.tmj) and the map will open in the software for you to easily edit anything you want in the map 😉
If the Tile map software asked you to locate the tileset, you can also find it in (Metroidvania Template GDevelop project\assets\Map\tileset_32x32(new).png)
Note: in gdevelop editor, the object instance LevelFloor is locked (I lock objects that i don't want to move mistakenly later on), if you want to click on it/move it, then you can simply unlock it:
1- Open instances list:
2- Click on this button once, and then you can simply select the instance from the list, or click on the map in the editor.
Thank you for the very exhaustive response, really appreciated!